Pinpoint (demo)
Controls
WASD - Move
SPACE - Jump and double-jump (recharged when you use your grappling hook)
LEFT CLICK - hold down to aim, release to shoot
RIGHT CLICK - hold to use your grappling hook. The position of your mouse affects how you will be pulled
How to play
An endless high-score game where getting collateral kills with one shot increases your damage multiplier. You lose this multiplier when you touch the ground.
Bounce on jellies to get your bullet back (or just don't miss)
Notes
Gave myself 4 days to bring a game idea I've had bouncing around for months to life. I ended up really liking it and I have ideas for things to add, and I would like to know what you think as well. For sure, I want to add a leaderboard, more enemies (there are only two right now), and some simple upgrades to collect as you progress.
Thanks to Jack Adamo for his work on the visuals!
Leave your high scores in the comments! Mine is 32,459 :)
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Sammy Flemington |
Genre | Action, Platformer |
Tags | Pixel Art, Roguelike |
Comments
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Took me a minute to figure out how exactly the grappling hook worked, but after that I really enjoyed swinging around. And I really like how dodging using recoil and double jumps feels.
Got 25,675 points after my 3rd attempt.
I feel like there needs to be a reason to play "inside the stage", because swinging up and down on either side just seemed like the best option atm (both for points and not losing the damage amplifier).
Looking forward to future updates :)